"Pixels" made up of 3*3 "real" pixels with some color bevel. |
Today we can make pretty good pixels, but they are so small you never see them anymore(stupid high-res screens). So if I want some retro looking pixels, I will have to build them from a bunch of lesser "modern" pixels. 2*2, 3*3, 4*4 and so on. But using a homogeneous color looks flat and boring so to emphasize the "pixlieness" it seems to look a lot better/older if you create a kind of "bevel" effect pixel(like the second row of gray 3*3 pixels in the image above). This gives the eye the possibility of seeing individual pixels to get the retro-effect.
Another implication of this is that using such a system would allow me to generate a game that is reeeeeally tiny to begin with and scale it up dynamically by simply scaling the pixels and thus getting a similar experience on any device from a entry level "Hardly smart enough to tie my own shoes"-phone with a 640*480 pixels resolution to the one I ordered a few days ago with 1280*800 pixels.
An old device could maybe use 2*2 sized pixels and a new high-res device 4*4 or higher...
No comments:
Post a Comment