Tuesday, 15 November 2011

Halftime updates

15 days down, 15 days to go - pretty happy with progress since stuff is happening even though I haven't stayed at home on weekends or otherwise rescheduled much - meaning I could of course have had a lot more stuff already, but also meaning that I've probably cut down on my pointless internet surfing rather than important/fun stuff. All good?

Managed quite quickly to get a pretty good feel when skating along in all sorts of impossible angles, but could use some more play testing and edge-case tweaking. I'm not entirely happy, but perfect is hard and also the enemy of good. Not having anybody else doing testing is, of course, a really bad idea, so really should prepare some test levels and get some external feedback.

Prompted by some people on the internets who also wanted this tool, I spent this Sunday on cleaning up my level converter tool and releasing it to the world instead of working on the game - on the other hand, it now works generically and does all the things I need, so faster turnaround time for me as well. Plus, good karma? :)







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