Friday 2 December 2011

A challenger appears!

I've been working on a game too, so I'm here to claim my prize! I call it GRAV:BEAT (formerly known as Stuts 2) and it's the sequel to a game I made many years ago but never released mainly because I wasn't happy with the performance. But since then a lot has happened on the Flash platform and we now have GPU-accelerated graphics through Stage3D, so when NaGaDeMon came up I decided to give it another go. The goals I set up for this game was to create a fast-paced game using the Starling framework with lots of special effects running at 60 fps. Oh! And with ball physics!

Hopefully this game will be released sometime in the not-too-distant future. This is what's left to do:
  • It needs more levels! I'm designing them with Inkscape so it's a quite nice experience :)
  • More features! I want to introduce new gameplay elements as you progress through the levels so that the player is curious to see what's next and keeps playing.
  • Some other stuff..
The game is running in Flash and is intended to be played on a computer with a keyboard. It will have highscores and ads from Mochi. When (if?) the game is finished for the primary platform I might look into porting it to mobile devices as well.

It actually feels like I'm really close to finishing the game, so stay tuned! Let's make this December a game design month too! :) All right! Let's go!

Thursday 1 December 2011

Winning?

You "win" NaGaDemon if you make a game and play it. My RPG game has not progressed that much sins my last post and I can not really claim to have played a complete game at this point, so I guess I kind of lost.

However!

I also won! Wohoo! Because I went from "I would like to do this" to "This is what I'm doing" ad for me that is a really big change. And also, just because NaGaDemon is over does not mean that the game is over. I will complete this game/engine. My end goal is to publish at least one game in the Android Market using this engine. Either free or paid(or both?). I know how to do it, I know it can be done and I really want to do it. So thats's it: I will do it! :)

So what was the end result? Well, basically I'm at the point of the last post with the addition that when the player is thrown into the battle screen: there are 2 enemies there that starts tracking you by closing in one step each time you move. And once they get next to you, they attack you and you usually die. An by usually I mean always. There is rudimentary support for adding weapons and armour into the battle calculations but none exist.

So in short: I'm not done. There is a few things left to make it a "game". There are a lot of things left to make it a game. I will do a lot of things.

A fun month! I will do it again!